You never know when inspiration is going to strike, and for The Legend of Zelda: Echoes of Wisdom team, inspiration was found during a nine-day boot camp where, according to director Tomomi Sano, they were “working from morning until night” to get the story right.As part of Nintendo’s Ask the Developer Vol. 13 series producer Eiji Aonuma recounts the difficulty of taking creative liberties within the deeper history of Hyrule. This ultimately led to the aforementioned “boot camp” between him and the rest of the team to really figure the new Zelda game out. “It’s very difficult to balance how much to add or change,” says Aonuma. “At first, we were intentionally leaving any parts that might delve into Hyrule’s history vague, but partway through, we just couldn’t find a way forward that way… So, around last summer, we decided to hold a boot camp and work out the story there.”This lengthy excursion centered around the difficulties of touching the existing lore of the franchise and keeping things consistent. If you’ve seen the latest Legend of Zelda timeline, you should understand why that is a difficult task. “Because the series has been running for a long time, players are interested in its history and lore,” he continues. “So, when we’ve adopted a game plot that was not in line with the other games in the series because we prioritized the gameplay, we’ve been told by our fans that it didn’t make sense.” The process was a slow start, with team members unsure of the direction Echoes of Wisdom’s story would take over the course of this boot camp. Eventually the game’s story came together when Aonuma wrote up a quick draft in his hotel room, which was then used as a starting point for what would become the finished script.”Even there, Grezzo didn’t offer any in-depth suggestions about the story at first,” he admits. “So, I went back to the hotel, quickly wrote a script that would work, and brought it with me the next day. Then, we all contributed various elements that often occur in the Legend of Zelda series to the script. Using this method, we eventually completed the game’s story.”Sign up to the GamesRadar+ Newsletter
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Update (October 16):Nobuo Uematsu has clarified that he’s “not retiring” after Fantasian Neo Dimension, saying that “there seems to be some misunderstanding” from a comment he made saying the JRPG would be his “final project as a composer of video game music.”In a tweet shared overnight, the JRPG legend asks fans to “calm down,” and says he just wants “more time to make the music I want to make.” He explains: “Wait, wait, wait! Everybody calm down! There seems to be some misunderstanding, but I’m not retiring from video game music work!”I’m going to cut back a bit on my video game music work because I want to have more time to make the music I want to make,” Uematsu continues. “It would be difficult for me to take on the entire soundtrack of a video game because the time commitment for composing would be too long, but I would like to continue to work on jobs such as one theme song.”So, we’ve not heard the last of Uematsu’s work yet, which is sure to be a relief for fans. It’s also intr…
The Silent Hill 2 Remake Wood Side safe code and combination is part of a puzzle you’ll need to solve within the very same room, using the riddle and drawings marked on all the walls. It’s relatively simple to figure out the safe code once you know the principle of the puzzle around it, but if you’re having trouble, we’ll lay out everything you need to know about the Wood Side Apartments safe puzzle in Silent Hill 2 and how to figure out the code combination.What is the Wood Side safe code in Silent Hill 2 Remake? The Silent Hill 2 Remake Wood Side safe code combination is: 13 right, 7 left, and 11 right, (at least on Normal Puzzle Difficulty).If you want to know why, I can explain, although just using that combination should work without putting any effort in.You’ll need to find the Silent Hill 2 Remake Golden Apple before you can even access the safe, let alone start working out the combination. With the apple you’ll be able to access the room marked above through a wardrobe you can…
Marvel Rivals is set to launch this December, and NetEase’s answer to Overwatch has certainly piqued my interest. The upcoming hero shooter will pit some of the most famous Marvel heroes and villains against one another, as two teams of six fight for points on the scoreboard and territorial control. A recent Marvel Rivals beta gave us a good sense of what to expect from this free-to-play shooter, with its fast action, lushly presented battlegrounds, and solid 26-character roster. Still, with that launch window fast approaching, there’s still plenty to get up to speed on with this anticipated upcoming Marvel game. So while you wait, why not get up to speed on everything you need to know about Marvel Rivals.Marvel Rivals release date NetEase has confirmed that the Marvel Rivals release date is December 6, 2024! It will also be free-to-play on all platforms listed below, and all 25 heroes will be available to play right away, no unlocking required.Marvel Rivals platforms The Marvel…
For the last two decades, Football Manager has always come out in time for October or November. It’s one of the year’s most reliable sights in league with Call of Duty or Christmas trees, but someone better keep an eye on Santa because Football Manager 2025 has been delayed to next year.Developer Sports Interactive and publisher Sega announced the series’ first delay in 20 years via a blog post, revealing that Football Manager 2025’s November release date had been pushed until next March with “specific platform release dates” still to come. The annual sports series had a minor delay earlier in the year, but the studio explained that “this additional time has not been sufficient to ensure the game quality and experience meets your expectations and our very high standards.” Different areas of production had apparently “been moving slower than we had predicted – despite everyone in the team working at an incredible pace to try and get everything done.”Sports Interactive called Footba…
How long is Metaphor: ReFantazio? I estimate a general playthrough will take between 80 and 90 hours to complete if you pack your in-game calendars with activities like side quests and bond conversations. That playtime will vary significantly, however, depending on how much side content you decide to do, as well as what difficulty you choose.Anyone with experience of Atlus JRPGs like Persona 5 Royal and Persona 3 Reload will know not to expect a game you can blast through in one weekend. In the buildup to its launch, Metaphor: ReFantazio director Katsura Hashino teased that we can expect it to run as long as the notoriously chunky Persona 5, but is that true?The short answer is yes, potentially. So let’s look at the specifics.How long to beat Metaphor ReFantazio? For reference, my own playthrough was finished in 87 hours, which I completed on ‘Normal’ difficulty. In that time I completed every possible side quest, bounty request, and bond conversation for my Metaphor: ReFantazio revie…
A genius Legend of Zelda fan has compiled various clips from A Link to the Past and Echoes of Wisdom to show off the similarities between the two Nintendo games – and boy, are there a good few.In a YouTube video showcasing the clips side-by-side, Rebecca Stone highlights portions of both games’ maps to portray just how similar regions in Echoes of Wisdom are to the 1991 classic. Despite some changes to the terrain, the newer game’s Hyrule is evidently the very same one fans grew to love decades ago. It seems there’s just one major difference – Kakariko Village is no longer where it used to be.As longtime Zelda players point out in the comments, “there are what appears to be ruins” in the spot that housed Kakariko Village in A Link to the Past. There are lots of other cool details of note, too – for instance, as one fan explains, “the Gorons, Sea Zora, Deku Scrubs, and Gerudo all live outside the A Link to the Past portion of the map, which retroactively would explain why they weren’t p…
In March 2007, Rockstar revealed the first trailer for Grand Theft Auto 4, which prominently featured a boat docking at a ferry terminal. When the actual game launched a year later, the terminal was still there, but the ferries themselves were nowhere to be found. Fans have wondered for years why they were cut from the final game, and now one of the open-world game’s original developers has revealed the answer.”It wasn’t really because of performance,” former Rockstar technical director Obbe Vermeij reveals on Twitter. “It’s more that they were causing other issues with physics (cars sitting on a boat). As well as people queuing and getting on and off. They were more trouble than they were worth.”The Liberty Ferry Terminal first appeared in the “Things Will Be Different” teaser trailer that introduced the world to GTA 4, and it got a fair amount of notice as one of the few concrete things anybody had seen of the game. It’s not as if the cut content caused any notable backlash at the ti…
เป็นปกติไปแล้วกับการที่เกมในปัจจุบันนี้จะมีโค้ดให้ผู้เล่นได้นำไปใช้แลกไอเทมกันภายในเกม แน่นอนว่า Draconia Saga เกม MMORPG เกมล่าสุดจาก Sugarfun Games ก็มีระบบนี้ให้ได้ใช้งานกันด้วย และในวันนี้เราก็ได้รวบรวมโค้ดแลกไอเทมในเกมดังกล่าวมาให้ทุกคนได้นำไปใช้งานกันแล้ว
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343 Industries is now Halo Studios, and it’s welcoming a tidal wave of changes to keep up with how “the consumption habits of gamers have changed.”343 Industries, and before that Bungie, were always split between actively making new Halo games while also dedicating resources to update its proprietary tech. But the newly-rebranded Halo Studios has now announced that it’s ditching its own Slipspace Engine in favor of Unreal Engine 5 – a decision that’ll supposedly help the team release its multiple in-development games and post-launch updates quicker than ever before to feed gamers’ gaping appetites.
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“We believe that the consumption habits of gamers have changed – the expectations of how fast their content is available,” Halo Studios’ head Pierre Hintze said in an Xbox Wire blog post, likely referring to the live service boom that has well oiled machines like Fortnite and Call of Duty Warzone cranking out new stuff every week…