Halo Studios head says “the consumption habits of gamers have changed – the expectations of how fast their content is available”

343 Industries is now Halo Studios, and it’s welcoming a tidal wave of changes to keep up with how “the consumption habits of gamers have changed.”343 Industries, and before that Bungie, were always split between actively making new Halo games while also dedicating resources to update its proprietary tech. But the newly-rebranded Halo Studios has now announced that it’s ditching its own Slipspace Engine in favor of Unreal Engine 5 – a decision that’ll supposedly help the team release its multiple in-development games and post-launch updates quicker than ever before to feed gamers’ gaping appetites.

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“We believe that the consumption habits of gamers have changed – the expectations of how fast their content is available,” Halo Studios’ head Pierre Hintze said in an Xbox Wire blog post, likely referring to the live service boom that has well oiled machines like Fortnite and Call of Duty Warzone cranking out new stuff every week…

Former Sony head responds to those complaining about Ghost of Yotei’s female protagonist: “If you don’t like it, don’t buy it”

Following the big Ghost of Yotei reveal during Sony’s recent PlayStation State of Play event, some have taken to criticizing the Ghost of Tsushima sequel for its female protagonist – and former Sony lead Shawn Layden is having absolutely none of it.Responding to a thread doing the rounds, Layden claps back saying that Ghost of Yotei was made to suit developer Sucker Punch’s vision for the follow-up to Ghost of Tsushima: “It’s a game. An entertainment. A story a team of creators believes in. They want to make this.” He reiterates that “it’s a game,” and if anyone isn’t a fan of it then they can simply not purchase it.1 It’s a game. An entertainment. A story a team of creators believes in. They want to make this.2 it’s a game. If you don’t like it, don’t buy it. In fact, why not make the game you want yourself?September 25, 2024″If you don’t like it,” Layden writes, “don’t buy it. In fact, why not make the game you want yourself?” He makes a valid point, and one that many agree with. Ami…